A pixel-art runner, not a track
You run, dash and jump from city streets to the sun to deep space, hitting notes in two lanes on the beat.
Drop your MP3s into JamJam and every song becomes a level you can run, dash and fight through, charted in seconds.
JamJam doesn’t ship with a fixed song list you have to grind through. It plays what you already listen to.
One song, start to finish, from the current build.

JamJam belongs to a small family of games that build their levels from your own music. Audiosurf rides a track shaped by the song, Beat Hazard turns it into a shooter, and Melody’s Escape turns it into a runner. JamJam takes the idea somewhere new.
You run, dash and jump from city streets to the sun to deep space, hitting notes in two lanes on the beat.
Bosses attack in time with your song, with a health bar to break before the track ends.
Clear your songs with a friend, or go head to head, on any two controllers or one keyboard.
Fine-tune any chart by hand, share beatmaps, and download custom runners from Steam Workshop.
Every clear is graded on accuracy and combo, with leaderboards to climb on every chart.
Tested on Steam Deck, and playable with PlayStation, Xbox and Nintendo controllers or keyboard.
Yes, that’s what JamJam is built for. Drag your MP3 files into the game library and each one is charted and ready to play.
MP3 and OGG files, decoded natively by the game, so even long tracks load in moments.
Audiosurf turns a song into a track you ride. JamJam turns it into a pixel-art runner with two note lanes, boss fights, characters, local co-op and versus, and a chart editor.
JamJam is coming soon to Steam for Windows, macOS and Linux. The FAQ has release, price and PC requirements.
Coming soon to Windows, macOS and Linux, and tested on Steam Deck.