RPG
Nyx
A top-down RPG with multiple endings, where your choices decide how the story closes.
Every song is a level. Load a track, and JamJam charts it in seconds, then you run, dash and fight to the beat.
A C++ engine inside the game listens to your track and writes the chart in seconds.
Every system was tuned with playtesters, build after build.
From university projects to prototypes, each one taught me something new about game feel.
A top-down RPG with multiple endings, where your choices decide how the story closes.
A platformer built around a repel ability: aim away from where you want to fly.
Play it on itch.ioJamJam is on its way to Steam. Until then, you can play my older games on itch.io and read the code on GitHub.